#include "typedefs.h" #include "funcdefs.h" #include "globalvar.h" int lightray(int lnum, t_3d *objpos, t_3d *lray) { lray->x = light[lnum].x - objpos->x; lray->y = light[lnum].y - objpos->y; lray->z = light[lnum].z - objpos->z; normalize(lray); return 0; } double brightness(int source, int lnum, t_3d *pos, t_3d *ray) { return (light[lnum].bright); }